All your interactions do come with their corresponding sounds, from eggs breaking, to the sound of the lighter used to make a petrol station explode, it’s all there. The music is upbeat but not very noteworthy. The menu is neatly done, revolving around a fridge you can find a calendar to pick a level or a wall of pictures for credits. The UI is clean and clear, with the exception being the controls linked to the corners of your slice being pretty hard to keep track of, which is pretty much most of the challenge. The best part is the interactivity, while traversing a room many objects will get stuck to you or influence your edibility. It certainly isn’t the most graphically intensive game, but actually looks quite attractive from a distance. The textures don’t really hold up under close angles, but overall the game looks decent. This narrative is told by short slips written by his psychiatrist, eventually culminating in Bob’s pointless efforts to destroy the bread ruining his sanity and life. The other inhabitant of the house, a human named Bob, is slowly losing his sanity due to things randomly moving around, always accompanied by a single slice of toasted bread. Moving through the house, your sole desire is to become a charming piece of toast. In I am Bread you control a slice of bread, just sitting around in someone’s house and although its intentions are not clear, it somehow managed to become sentient. Whether this will be enough to coax gamers who thought of it as youtube bait remains to be seen. Although the concept largely stayed the same, a lot of content has been added. It’s been a while since we last took a look at I am Bread, and now that the game is finally out of early access, it was time to update our findings.
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